Here’s a minimalistic 1D Pong game from Vagrearg: How little do you need for a game An exercise in futility. That is what many would call this endeavor. How few elements (signifiers and affordances) do you need to not only recognize a game for what it is, but also are able to play it? It […]
Tag Archives: game
Rombus pinball – a LattePanda mini pinball machine
Matt Brailsford (aka Circuitbeard) has a nice write-up about building his mini pinball machine with a lattepanda core running dual monitors: I generally start my projects by thinking about the hardware that I’m going to want to use as I’ll need to know sizes when it comes to the design phase. My first thought was to […]
XORLib, an open source game library for PIC32s
Shaos shared his game library for PIC32s in the project log forum: XORLib is a simple multiplatform game library that is licensed under MIT-license and developed at least for two platforms: PIC32 with NTSC and PAL TV DOS with CGA/EGA/VGA PIC32 code based on “NTSC TV interface” examples from hackaday.io/project/2032-pic32-oscilloscope by Bruce Land (Cornell University) that […]
ASTROGUN R-Pi based asteroid game
Avishay has developed the ASTROGUN, a Raspberry Pi based asteroid shooting gun and video display system. He originally designed the project along with Maayan Dreamer for the Jerusalem Mini Maker Faire, held last June. The game is pretty simple – the player stands and has to shoot Asteroids that are coming towards him from any […]
Virtual Archery game
As a final project in their class Mohamed and Michael developed the Virtual Archery game. It’s based on the ATmega1268p, an accelerometer, and a stretch sensor. The stretch sensor lets the game know how much force there is behind the arrow, while the accelerometer records it’s exiting direction. Using these two parameters the game extrapolates […]
Mechanical Donkey Kong
Martin designed the Arduino controlled mechanical Donkey Kong game. The game area is laser cut, while Mario is mounted on a metal rod, which is controlled via two servos, allowing it to move around and jump. Controls are read by the Arduino through a NES controller. Via Hacked Gadgets
PIC-based game development platforms
FUN BitPack is designed for developing games on Orbit16 PIC24 and PIC32 development boards. It has a Nokia 3310 display, a Joystick, two buttons, and a buzzer: FUN BitPack is suitable for making hand-held videogames such as our “ORbitSnake”, a Snake game version for ORbit16 (see Below). To enter the bootloader with FUN BitPack attached, […]
Tetris on a 16×8 LED matrix display
Graham designed a portable Tetris game on a PIC18F4520. It uses two 8×8 LED matrices as a display, and 4 buttons for control: The 64 LEDs and four buttons are controlled by a single PIC (18LF4520) and two AA batteries. The source code operates very efficiently, and the program is extremely responsive. I was worried […]
Shooting arcade game using CPLD
Here’s a video of Jeri Ellsworth’s latest project for element14, a shooting arcade game using the MachXO2 CPLD. The game is simple in principle: use an LED light gun to shoot the light sensors representing the bad guys when they appear at windows in the target house. The implementation is more challenging, with the heavy […]
Arduino-Processing-RFID sandwich game
Here’s a description by joshuajnoble of thefactoryfactory of his efforts in developing a simple “sandwich” game using Arduino, Processing and a Parallax RFID reader. Interesting for newcomers to the hobby as it illustrates the considerations which go into developing even a simple game using Arduino and Processing.
Propeller game tutorial
The Gadget Gangster has released part one of a three part tutorial on Propeller game development. With these 8-core chips going from less than $1 per core it’s worth a look.