Posts Tagged ‘game’

Minimalistic 1D pong

Tuesday, June 5th, 2018

Here's a minimalistic 1D Pong game from Vagrearg: How little do you need for a game An exercise in futility. That is what many would call this endeavor. How few elements (signifiers and affordances) do you need to not only recognize a game for what it is, but also are...

Posted in DIY, LEDs | No Comments »

Rombus pinball – a LattePanda mini pinball machine

Friday, May 18th, 2018

Matt Brailsford (aka Circuitbeard) has a nice write-up about building his mini pinball machine with a lattepanda core running dual monitors: I generally start my projects by thinking about the hardware that I’m going to want to use as I’ll need to know sizes when it comes to the design phase....

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Posted in Arduino, DIY, gadget | No Comments »

XORLib, an open source game library for PIC32s

Thursday, April 9th, 2015

Shaos shared his game library for PIC32s in the project log forum: XORLib is a simple multiplatform game library that is licensed under MIT-license and developed at least for two platforms: PIC32 with NTSC and PAL TV DOS with CGA/EGA/VGA PIC32 code based on "NTSC TV interface" examples from by...

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Posted in library | No Comments »

ASTROGUN R-Pi based asteroid game

Monday, July 28th, 2014

Avishay has developed the ASTROGUN, a Raspberry Pi based asteroid shooting gun and video display system. He originally designed the project along with Maayan Dreamer for the Jerusalem Mini Maker Faire, held last June. The game is pretty simple - the player stands and has to shoot Asteroids that are...

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Posted in code, R-Pi | No Comments »

Virtual Archery game

Tuesday, December 11th, 2012

[embed][/embed] As a final project in their class Mohamed and Michael developed the Virtual Archery game. It's based on the ATmega1268p, an accelerometer, and a stretch sensor. The stretch sensor lets the game know how much force there is behind the arrow, while the accelerometer records it's exiting direction. Using...

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Posted in AVR | No Comments »

Mechanical Donkey Kong

Wednesday, September 26th, 2012

[embed][/embed] Martin designed the Arduino controlled mechanical Donkey Kong game. The game area is laser cut, while Mario is mounted on a metal rod, which is controlled via two servos, allowing it to move around and jump. Controls are read by the Arduino through a NES controller. Via Hacked Gadgets

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Posted in Arduino, project logs | 1 Comment »

PIC-based game development platforms

Monday, September 24th, 2012

[embed][/embed] FUN BitPack is designed for developing games on Orbit16 PIC24 and PIC32 development boards. It has a Nokia 3310 display, a Joystick, two buttons, and a buzzer: FUN BitPack is suitable for making hand-held videogames such as our “ORbitSnake”, a Snake game version for ORbit16 (see Below). To enter...

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Posted in dev boards, PIC | 1 Comment »

Tetris on a 16×8 LED matrix display

Wednesday, June 13th, 2012

[embed][/embed] Graham designed a portable Tetris game on a PIC18F4520. It uses two 8x8 LED matrices as a display, and 4 buttons for control: The 64 LEDs and four buttons are controlled by a single PIC (18LF4520) and two AA batteries. The source code operates very efficiently, and the program...

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Posted in project logs | 3 Comments »

Shooting arcade game using CPLD

Sunday, May 1st, 2011

Here's a video of Jeri Ellsworth's latest project for element14, a shooting arcade game using the MachXO2 CPLD. The game is simple in principle: use an LED light gun to shoot the light sensors representing the bad guys when they appear at windows in the target house. The implementation is...

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Posted in builds, CPLD, infrared, sensors | No Comments »

Arduino-Processing-RFID sandwich game

Saturday, January 29th, 2011

Here's a description by joshuajnoble of thefactoryfactory of his efforts in developing a simple "sandwich" game using Arduino, Processing and a Parallax RFID reader. Interesting for newcomers to the hobby as it illustrates the considerations which go into developing even a simple game using Arduino and Processing.

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Posted in Arduino, Processing, RFID | No Comments »

Propeller game tutorial

Wednesday, January 19th, 2011

The Gadget Gangster has released part one of a three part tutorial on Propeller game development. With these 8-core chips going from less than $1 per core it's worth a look.

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Posted in documentation | No Comments »

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