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Posts Tagged ‘retro gaming’

The OpenBrite Turbo controller for Vectrex

Monday, December 3rd, 2018

Stephen Wylie blogged about his Turbo Vectrex controller build:  The main impetus for this was to have a homebrew controller that actually featured an analog joystick, since there were few if any guides elaborating how to fashion one from an existing controller.  I acquired a couple Parallax 2-axis joysticks with...

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Posted in DIY, vintage | No Comments »

Raspberry Pi soft power controller – the circuit

Tuesday, June 13th, 2017

James Lewis has been working on a Raspberry Pi soft power controller, that is available on github: The RetroPie project enables retro-gaming with a Raspberry Pi. All of the Pi models have enough computing power to emulate the major 8-bit and 16-bit computers of the 80s and 90s. With the...

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Posted in R-Pi | 5 Comments »

Arduino retro gamebox

Tuesday, August 13th, 2013

Based on the Arduino Uno R3, five switches, three resistors, and a couple of RCA sockets this vintage video gamebox can run versions of old school favorites including Asteroids, Sudoku, Parachute and Space Invaders. The project was developed by Darren Yates at APCMag, and he estimates its total cost at...

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Posted in Arduino, open source, vintage | No Comments »

Pong in Processing

Saturday, July 13th, 2013

Got Processing? Then try out Nakul Rao's Pong program. He has posted code for both a single player and two player version. He also had sketched for Pong_art versions which provide visual variations on the game. You can find the project code on GitHub. (NOTE: If you get an error...

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Posted in code, open source, Processing | No Comments »

Arduino Pong game

Sunday, June 30th, 2013

Pong is the classic video game, essentially the "Hello world" of gaming development. James Bruce has developed a simple implementation of Pong for the Arduino which requires the addition of only an RCA jack, two 10K potentiometers, a pushbutton and a handful of resistors. The video output is made possible...

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Posted in Arduino, code, open source, vintage | No Comments »

SIDCog v1.3 produces C64 sound on Propeller

Friday, June 28th, 2013

Johannes Ahlebrand has released version 1.3 of SIDCog. This Spin language object emulates the famous sound chip in the Commodore 64 running in a single Propeller cog. The developer reports it's much closer to the 8580 than the 6581 when it comes to filter emulation and combined waveforms. Features include...

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Posted in code, Parallax Propeller, vintage | 1 Comment »

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