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A journey into Capcom’s CPS2 silicon – part 3

Posted on Monday, June 4th, 2018 in reversed by DP

cps2-battery

Eduardo Cruz published the third and last post in the Capcom CPS2 reverse engineering series we covered previously:

For many years, finding how and where did Capcom hid away its security implementation has been a pending critical task for the arcade community. CPS2 systems running out of battery were rendered useless forcing collectors worldwide to perform board conversions or let go of their favorite games.

See the full post on the Arcade Hacker blog. Be sure to see Part 1 and 2.

This entry was posted on Monday, June 4th, 2018 at 8:41 pm and is filed under reversed. You can follow any responses to this entry through the RSS 2.0 feed. You can skip to the end and leave a response. Pinging is currently not allowed.

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