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A journey into Capcom’s CPS2 silicon – Part 2

Posted on Tuesday, January 16th, 2018 in Chips, reversed by DP

capcom_dl1727

Here’s an informative part 2 of the Capcom CPS2 reverse engineering series by Eduardo Cruz:

Capcom’s Play System 2, also known as CPS2, was a new arcade platform introduced in 1993 and a firm call on bootlegging. Featuring similar but improved specs to its predecessor CPS1, the system introduced a new security architecture that gave Capcom for the first time a piracy-free platform. A fact that remained true for its main commercial lifespan and that even prevented projects like Mame from gaining proper emulation of the system for years.

See the full post on the Arcade Hacker blog. Be sure to see Part 1 here.

This entry was posted on Tuesday, January 16th, 2018 at 10:46 pm and is filed under Chips, reversed. You can follow any responses to this entry through the RSS 2.0 feed. You can skip to the end and leave a response. Pinging is currently not allowed.

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