Networked 1D Pong

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phalox decided to build his own version of 1D pong with the TCP/IP stack:

Not just being a copycat, I really had to add a bit of extra mustard. In this case an entire TCP/IP stack! This results in a network connected 1D Pong game, in which you can have as many nodes (players) as you would like.
It was another fun experience… writing a driver for the WS2812, getting our stack integrated on these wifi boards (you can’t just make your own wifi driver because Microchip doesn’t even provide a decent data sheet for the wifi chips), designing a UDP protocol, learning that decentralized behaviour is really not that easy…
Comments are welcome as always!

Via the project log forum.

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