Categories

App note: Joystick game controller reference design

Posted on Sunday, February 24th, 2013 in app notes by DP

2013-02-22_2303

Atmel AT01095:  Joystick game controller reference design

This document (PDF!) shows the implementation of a joystick game controller based on the Atmel ATxmega32A4U microcontroller. This design allows users to control the mouse cursor and simulate left/right clicks from a personal computer (PC) or laptop via push buttons on the joystick of a game controller.

This entry was posted on Sunday, February 24th, 2013 at 1:00 pm and is filed under app notes. You can follow any responses to this entry through the RSS 2.0 feed. You can skip to the end and leave a response. Pinging is currently not allowed.

Leave a Reply

Notify me of followup comments via e-mail. You can also subscribe without commenting.

Recent Comments

  • KH: A power-off current draw of 4mA for the Sony A6000 is a defect, product recall territory. It hits the camera battery with unacceptable wear and...
  • KH: Hydroponics is like home automation. Every year you have folks who start projects like these and think it will take off and become a big...
  • KH: Read the linked article. The A6000 has an unusually high standby/sleep current. The adapter's quiescent current is not an issue, but the A6000 sleep current...
  • Drone: Jeez, the very limited DCA: 40A/400A±3.0% capability, no RMS at all, and the CAT=DEATH rating makes this a NO BUY at any price - much...
  • Drone: Back-Story... Quoting: "HydroBot is a modular control system for automating hydroponic gardens." More about it here: http://protofusion.org/wordpress/2016/07/hydrobot/ Interesting work. But I would like to see...