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Posts Tagged ‘emulation’

Propeller II: Emulation of the P2 on DE0-NANO & DE2-115 FPGA boards

Saturday, October 19th, 2013

The Propeller 2 is Parallax's next gen release of the popular Propeller multi-core MCU. The Parallax Forum has a thread discussing emulation of the P2 on DE0-NANO & DE2-115 FPGA boards. The latest code (FPGA, pnut.exe, documents) are all in one zip with info on this post in the Parallax...

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Posted in code, FPGA, Parallax Propeller | No Comments »

Emulating pointers when the real thing is not allowed

Thursday, February 9th, 2012

Pete is porting Frodo, a free Commodore 64 emulator, to Microsoft's Flash-imitator Silverlight. Frodo is originally written in C and uses pointers extensively. Silverlight doesn't allow pointers, so Pete demonstrates how to emulate them. Simulating pointers in pointer-free sandboxed platforms is a bit unorthodox, but can make translating code easier...This...

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Posted in code | No Comments »

FPGAs and Apples

Thursday, December 30th, 2010

One area of FPGA development involves the emulation of retro computers. AppleLogic is a site for hobbyists who develop FPGA cores of early Apple Computer models. Their collection of early Apple user manuals, schematics and documentation is quite impressive.

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Posted in documentation, FPGA | 1 Comment »

Recent Comments

  • Sjaak: In theory the buspirate can also do SWD or JTAG as it just wiggling some pins. I dunno if the speed and memory is sufficient...
  • Drone: Aw, how-come Bus-Pirate can't do all this too?
  • Siddharth: Grate
  • jeanmarc78: hello
  • KH: So I guess, don't mind us dinosaurs too much. Someone like me will get triggered by some of the things Arduino folks do. There's just...