Hand-tracking Anti Tetris game on DE2 board

Posted on Monday, May 27th, 2013 in code, FPGA by the machinegeek

Tian Gao from Cornell’s University’s EE program developed what he calls an AntiTetris game using the Altera DE2 FPGA board. The project was part of the final requirements in Cornell’s ECE 5760 Advanced Microcontroller Design and system-on-chip Spring 2013 course. “In this project, I built a video game “Anti Tetris” on Altera DE2 board. The game captures the hand moving and pushing and the goal is to avoid tetriminos falling down by pushing them. If the tetriminos fill up the screen, the player fails. The final score is how many blocks the player dissolves and how long the game lasts. The game screen is the combination of the real video stream and the tetris board so that the player can see how can they hit the blocks.”

The project uses a skin detection algorithm allowing the player to use his hands to control game play. Cool concept.

Visit the Cornell U EE final’s webpage for details on this project and Verilog code links.

Via the contact form.

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