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SNES FLASH/ROM runs custom Super Nintendo code

Posted on Saturday, June 16th, 2012 in Development, hacks, open source by the machinegeek

dext0rb from The Electrified Fooling Machine Company has just finished work on a project which allows custom Super Nintendo code to run on an SNES FLASH/ROM. He writes, “I wanted to make and play an updated version of NBA JAM an SNES hardware, so I made this device. Load a game ROM to the device over the USB connection and then you’re ready to relive “the best hoops game ever created” (per Electronic Gaming Monthly ’95)!”

His design is based on the Atmega32u4 MCU, an AMD 29F032B 32-megabit flash memory chip, and 3 octal latches to build up a 21-bit address using only 8 microcontroller pins.

Visit dext0rb’s website for project details, schematic and code links.

Via the contact form.

This entry was posted on Saturday, June 16th, 2012 at 12:01 am and is filed under Development, hacks, open source. You can follow any responses to this entry through the RSS 2.0 feed. You can skip to the end and leave a response. Pinging is currently not allowed.

One Response to “SNES FLASH/ROM runs custom Super Nintendo code”

  1. Martin says:

    Very Cool thing! Any1 knows similiar stuff for NES ROM/FLASH?

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