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Processing 2.0 released

Posted on Saturday, June 29th, 2013 in code, open source, Processing by the machinegeek

Processing version 2.0 is available for download.

“The Processing 2.0 release focuses on faster graphics, new infrastructure for working with data, and enhanced video playback and capture. It also expands the potential of the programming environment. The new Modes feature allows other programming systems, such as JavaScript and Android, to be easily used from within the development environment. The new Contributions Manager makes it simple to distribute and install extensions developed by the community. The P2D and P3D renderers are now built using modern OpenGL, and programs can now utilize custom GLSL shaders.”

This entry was posted on Saturday, June 29th, 2013 at 2:00 pm and is filed under code, open source, Processing. You can follow any responses to this entry through the RSS 2.0 feed. You can skip to the end and leave a response. Pinging is currently not allowed.

One Response to “Processing 2.0 released”

  1. Lloyd Atkinson says:

    “The P2D and P3D renderers are now built using modern OpenGL, and programs can now utilize custom GLSL shaders.”

    There isn’t even a fallback option to specify older OpenGL versions, meaning quite a few people have been left out. Not everyone can afford the latest greatest GPU.

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