Hand tracking pong project

Posted on Tuesday, May 14th, 2013 in hacks by DP


Hanting Lu and Kedari Elety, students in Cornell University’s Electrical and Computer Engineering, have written a detailed explanation of their Hand tracking pong project, a pong game which was controlled by tracking the player’s hand:

The NTSC video signal from the camera is stored in the SDRAM at the rate of the TV Decoder Line clock (TD_CLK). Data is read from the SDRAM each time the VGA requests data. The data from the SDRAM is in YUV format which needs to be converted to RGB before sending it to the VGA. For skin detection, we added a filter at this converting module level such that in addition to the R,G and B values, the module also outputs a one bit binary 1 if it corresponds to a skin pixel. Else, zero. By doing this, the output on the VGA is now white corresponding to skin pixels and black otherwise

Via Hacked Gadgets.

Check out the video after the break.

This entry was posted on Tuesday, May 14th, 2013 at 9:00 pm and is filed under hacks. You can follow any responses to this entry through the RSS 2.0 feed. You can skip to the end and leave a response. Pinging is currently not allowed.

One Response to “Hand tracking pong project”

  1. Cool project! I wish I know how to make one! LOL! It’s a good start for young people like you guys. Now I cannot imagine what you guys can create at the age of 40! Keep up the good work!

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