Posted on Thursday, January 26th, 2012 in POV Toy, Videos by Ian
After more than a year of off and on development, there’s finally a working firmware for the USB Persistence of Vision Toy. With a bit more tweaking we’ll be ready to release the code. This week’s workshop video is an overview of the POV Toy project.
Displays pattern or words when waved in the air
USB interface for pattern uploads, firmware updates
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One Response to “Workshop video #05: USB Persistence of Vision Toy firmware”
Very nice… Does the character spacing remain constant if you change the speed of motion? With other words, does the firmware integrate the accelerometer data to determine the velocity, which in-turn is used to set the pixel update rate? Or do you just use the accelerometer to determine the direction of motion – hence the order in which the pixel data is read-out?
Very nice… Does the character spacing remain constant if you change the speed of motion? With other words, does the firmware integrate the accelerometer data to determine the velocity, which in-turn is used to set the pixel update rate? Or do you just use the accelerometer to determine the direction of motion – hence the order in which the pixel data is read-out?