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Posts Tagged ‘gaming’

Arduboy – card sized gaming

Tuesday, May 12th, 2015

The final Arduboy, an Arduino gaming and learning project, came out yesterday. Kevin has been in Shenzhen arranging manufacturing for the last few months. He's also been a staple at the neighborhood BBQ place and Hacker Camp after parties, some of us even got access to pre-release dev-kits. Of all...

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Posted in Arduino, open source | 8 Comments »

Build a robotic air-hockey opponent out of RepRap parts

Friday, February 14th, 2014

Jose Julio likes to tinker with robotics; his daughter likes air hockey. From these mutual interests, an Arduino and a handful of surplus parts from a RepRap 3D printer, Jose devised an air hockey game with a robotic opponent. "The project is based on standard RepRap 3D printer parts :...

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Posted in Arduino, how-to, open source, robotics | No Comments »

Linux SteamOS beta available for download

Sunday, December 15th, 2013

SteamOS is the currently-in-beta Linux-based operating system that will power Valve's new gaming-PCs-turned-consoles. While the Steam crew has been busy readying 300 beta Steam Machines, they've taken the time to release the code for download by Linux enthusiasts. As they describe it, SteamOS Beta is the first public release of...

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Posted in code, Linux, open source | 2 Comments »

Control your Xbox 360 RF Module with an Attiny45

Friday, October 4th, 2013

tin0 wrote a post on how to control your Xbox 360 RF Module with an Attiny45, we wrote about it previously: Buying an Arduino or an Raspberry Pi for using your freshly harvested Xbox 360 RF Module is somewhat pricy and overscaled for this job. There are very cheap Microcontrollers out there...

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Posted in hacks | No Comments »

Xbox RF module controlled by R-Pi

Thursday, August 1st, 2013

tin0 decided to explore the hardware on an Xbox 360 and harvested the RF Module with the intent on using it with the Raspberry Pi. He wrote up this detailed tutorial posted at Astrorats, including links to the source code written in Python using the wiringPi2 library. Via the contact...

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Posted in hacks, R-Pi, RF | No Comments »

Arduino video game

Tuesday, July 23rd, 2013

Nakul developed this simple video game based on an Arduino 2560, 2x16 LCD and related button switches. It's a mini variation of a spaceship/missile game that makes use of interrupts to handle the pushbutton presses. Fun stuff! For project details, source code and photos visit Nakul Rao's blog. Via the...

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Posted in Arduino, code, LCD, open source | No Comments »

Flight Simulator X – Arduino-driven autopilot controller

Tuesday, July 16th, 2013

The Microsoft Flight Simulator X is a popular (though not open source) program used by many aeronautical enthusiasts and gamers. (There's even a free trial version.) One aspect of the simulator is to allow the user to enter an autopilot mode, whereby various modes can be controlled using a 3D...

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Posted in Arduino, hacks | 1 Comment »

Ouya game dev CREATE contest

Monday, January 14th, 2013

The Ouya is a soon to be released $99 gaming console. It was funded in August, 2012 via Kickstarter to the tune of $8+ million, and hardware should be shipping starting in April. The console is based on Android Jelly Bean and includes a Tegra3 quad-core processor, 1GB RAM, 8GB...

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Posted in Android, contest, News, software | 1 Comment »

Open pinball project

Monday, December 31st, 2012

The Open Pinball Project is a cooperative effort to develop open source pinball hardware and software. Their stated goal is to "to build the perfect pinball machine, or at least a pinball machine for a reasonable price!" To date they've worked at restoring a number of old machines, learning valuable...

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Posted in open source, site, vintage | 3 Comments »

SNES FLASH/ROM runs custom Super Nintendo code

Saturday, June 16th, 2012

dext0rb from The Electrified Fooling Machine Company has just finished work on a project which allows custom Super Nintendo code to run on an SNES FLASH/ROM. He writes, "I wanted to make and play an updated version of NBA JAM an SNES hardware, so I made this device. Load a...

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Posted in Development, hacks, open source | 1 Comment »

Pip-Boy 3000 game controller proto using Arduino

Saturday, September 3rd, 2011

If you're into the gaming scene, then you know that Fallout is a pretty popular post nuclear simulation game. A fan of the game wanted to create a prototype of the game's wrist mounted controller known as the Pip-Boy 3000. MyMagicPudding writes: This is the first test of my attempt...

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Posted in Arduino, hacks, Prototypes | No Comments »

Recent Comments

  • ian: No, that's exactly how it should be :) Sorry about missing names on comments, the theme is being reworked as we speak.
  • J. Peterson: Nice writeup. It looks like some of the formatting for your command examples needs some missing newlines?
  • Geert Jordaens: I'm not sure what kind of licensing I have to add since it is a fairly straight forward implementation of the adaptive Huffman Decoding. For...
  • erich: For anyone interested, I've added some c++ code for adaptive huffman decoding in the git repository.
  • Sjaak: I would add some more protection in the used trigger file (on the serverpilot site) then not using a standard name :) hopefully they use...