As a final project in their class Mohamed and Michael developed the Virtual Archery game. It’s based on the ATmega1268p, an accelerometer, and a stretch sensor. The stretch sensor lets the game know how much force there is behind the … Read more
Tag Archives: game
Martin designed the Arduino controlled mechanical Donkey Kong game. The game area is laser cut, while Mario is mounted on a metal rod, which is controlled via two servos, allowing it to move around and jump. Controls are read by … Read more
FUN BitPack is designed for developing games on Orbit16 PIC24 and PIC32 development boards. It has a Nokia 3310 display, a Joystick, two buttons, and a buzzer: FUN BitPack is suitable for making hand-held videogames such as our “ORbitSnake”, a … Read more
Graham designed a portable Tetris game on a PIC18F4520. It uses two 8×8 LED matrices as a display, and 4 buttons for control: The 64 LEDs and four buttons are controlled by a single PIC (18LF4520) and two AA batteries. … Read more
Here’s a video of Jeri Ellsworth’s latest project for element14, a shooting arcade game using the MachXO2 CPLD. The game is simple in principle: use an LED light gun to shoot the light sensors representing the bad guys when they … Read more
Here’s a description by joshuajnoble of thefactoryfactory of his efforts in developing a simple “sandwich” game using Arduino, Processing and a Parallax RFID reader. Interesting for newcomers to the hobby as it illustrates the considerations which go into developing even … Read more
The Gadget Gangster has released part one of a three part tutorial on Propeller game development. With these 8-core chips going from less than $1 per core it’s worth a look.