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Posts Tagged ‘emulation’

Propeller II: Emulation of the P2 on DE0-NANO & DE2-115 FPGA boards

Saturday, October 19th, 2013

The Propeller 2 is Parallax's next gen release of the popular Propeller multi-core MCU. The Parallax Forum has a thread discussing emulation of the P2 on DE0-NANO & DE2-115 FPGA boards. The latest code (FPGA, pnut.exe, documents) are all in one zip with info on this post in the Parallax...

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Posted in code, FPGA, Parallax Propeller | No Comments »

Emulating pointers when the real thing is not allowed

Thursday, February 9th, 2012

Pete is porting Frodo, a free Commodore 64 emulator, to Microsoft's Flash-imitator Silverlight. Frodo is originally written in C and uses pointers extensively. Silverlight doesn't allow pointers, so Pete demonstrates how to emulate them. Simulating pointers in pointer-free sandboxed platforms is a bit unorthodox, but can make translating code easier...This...

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Posted in code | No Comments »

FPGAs and Apples

Thursday, December 30th, 2010

One area of FPGA development involves the emulation of retro computers. AppleLogic is a site for hobbyists who develop FPGA cores of early Apple Computer models. Their collection of early Apple user manuals, schematics and documentation is quite impressive.

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Posted in documentation, FPGA | 1 Comment »

Recent Comments

  • Sjaak: I would add some more protection in the used trigger file (on the serverpilot site) then not using a standard name :) hopefully they use...
  • Pete Castagna: My friend Charlie who worked in synthesizers at a DOD type of place made a modification to this avalanche pulse generator that allowed him to...
  • Sam Catchpole: Yes please :D
  • Giovambattista Matera: another try
  • rumburack: jes