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Posts Tagged ‘Commodore 64’

Free Commodore ezine for retro enthusiasts

Saturday, December 15th, 2012

For all you Commodore retro enthusiasts, there's an online mag for you. Known as CommodoreFree, its a free to download magazine dedicated to Commodore Computers and is available in text, HTML and PDF formats, as well as including Commodore 64 D64 disk images. This ezine covers covering programming, gaming, hardware...

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Posted in documentation, site, vintage | 1 Comment »

Emulating pointers when the real thing is not allowed

Thursday, February 9th, 2012

Pete is porting Frodo, a free Commodore 64 emulator, to Microsoft's Flash-imitator Silverlight. Frodo is originally written in C and uses pointers extensively. Silverlight doesn't allow pointers, so Pete demonstrates how to emulate them. Simulating pointers in pointer-free sandboxed platforms is a bit unorthodox, but can make translating code easier...This...

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Posted in code | No Comments »

Commodore 64 sound emulation with PIC32MX

Monday, June 28th, 2010

A few days ago we asked about open source projects you've tailored to suit your own needs. Markus writes: I don't know if it counts, but my story is this: There is this PIC32MX open hardware board named CUI32 for which I managed to get some SID (Commodore 64 sound...

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Posted in dev boards | 2 Comments »

Recent Comments

  • Geert Jordaens: I'm not sure what kind of licensing I have to add since it is a fairly straight forward implementation of the adaptive Huffman Decoding. For...
  • erich: For anyone interested, I've added some c++ code for adaptive huffman decoding in the git repository.
  • Sjaak: I would add some more protection in the used trigger file (on the serverpilot site) then not using a standard name :) hopefully they use...
  • Pete Castagna: My friend Charlie who worked in synthesizers at a DOD type of place made a modification to this avalanche pulse generator that allowed him to...
  • Sam Catchpole: Yes please :D