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Tools of the trade / Re: 3D Gerber Viewer
Most of the input code is in Lua, so you can give it a try youself if it uses standard Windows input messaging.
Open Source Hardware
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display_stats = truewait for the graph to loop and discard loading spikes, and then take a screenshot?
vsync = truerestart, wait for another graph loop, and take a second screenshot.
if glsl_version < 1.4 thenand replace the 1.4 with 1.5?
cast_shadows = falseI added some detection code, but it seems it's not enough. Tell me if it works like that, and please report the console output next time so I can see what previse OpenGL version you have. I'm targeting 3.x to reach a wide audience, so you don't need to upgrade your drivers.
translucent = falseAlternatively try the version I released this afternoon, which fixes this problem (ie. turn off translucency automatically when it's not available).
vec4 color = HasColorTexture ? texture(ColorTexture, ex_Color.xy) : vec4(ex_Color, 1);and replace it with:
vec4 color;
if (HasColorTexture)
color = texture(ColorTexture, ex_Color.xy);
else
vec4(ex_Color, 1);