I haven't hooked up a joystick yet so I haven't actually played it, but it looks cool.[/quote]
Wow! Great to see that someone has wired up a display and got my game running! Have you tried it with a joystick yet? I have to confess, it's not a very exciting game, though.
Right, next demo program: this one displays a 96x68 pixel bit-mapped image onto the LCD. I've included a demo image in PPM format that I did for Dorkbot Bristol, but never showed there due to that darned 'flu. There's also a small C program that will convert a PPM file into a C header file suitable for inclusion in the MSP430 program. Flash memory is tight on this one -- I think there's only about 10 bytes left unused.
OK, here's my first modified version of the demo. Sorry for the delay -- I've been laid low by a nasty bout of the 'flu! This one doesn't do much more than the original, but does run on the MSP430G2231 chip.
I've managed to solder wires to the FPC pads, using 0.25mm wire-wrap wire, a microscope and a fine soldering iron bit. My version of the display had no track leading to pin 1, RESET. Mine's also numbered 1-12, but in the reverse order to that shown above -- I realised I had it reversed when I saw the backlight LED light up dimly when probing with a multimeter for continuity. As for the software, I've hacked the MSP430 ccode to run on the smaller MSP430G2231 on the LaunchPad board. Greeeg, do you mind if I post the modified version here?