Make realistic 3D renderings of PCB designs with SketchUp and Maxwell

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Render .jpg

Contents

Overview

3D models in Google SketchUp look great, but with a few extra plugins the results can look photo-realistic. In this tutorial we discuss our experience with the Maxwell Fire engine and the open source Kerkythea rendering plugin.

The Maxwell Fire engine is easy to use. It's integrated directly into SketchUp so you don't need to open any other application to render photo-realistic images of your models. If you want to try the open source Kekythea plugin instead, check out part2 of this tutorial.

The goal of this guide is to help you make awesome looking images of your projects for documentation and presentation.

You'll need to have SketchUp and a model to try this tutorial. If you haven't already, check out our [Build_3D_models_from_Eagle_files|tutorial on how to build 3D models from Cadsoft Eagle board(.brd) files].

Grab the Maxwell rendering engine for Google SketchUp

If you have SketchUp installed, download and install Maxwell for Google SketchUp (free version) rendering engine.

Open the model and activate the Maxwell toolbar

Render toolbar.jpg

Open a model in SketchUp. If the Maxwell toolbar isn't activated go to View -> toolbars -> Maxwell and check it. The toolbar should look like the picture above.

Going from left to right the important buttons on the toolbar are:

  • Maxwell Fire - Start rendering the image
  • Browse for an MXM file - Search for material files
  • Browse the MCM gallery - Open a materials gallery (if you have one)
  • MXM Status Report - Display all the materials used in the model
  • Scene Manager - Opens a GUI to adjust the materials, lighting conditions, camera options, etc...
  • Material Picker Tool - selects a material in the model
  • Pick DOF, Z-Clip or Z-buffer - Choose camera options and location
  • Set focal distance - Sets the focal point of the image

Edit model materials

Render MetEdit.jpg

Maxwell comes with several predefined materials, such as metal and plastics, that look way more realistic than the SketchUp defaults. We'll assign materials to each part of the model.

  1. To edit the materials click the Scene Manager button in the Maxwell toolbar. A window will open. Make sure you are in the Materials tab (leftmost)
  2. Click the Entity/material selection tool. Your mouse pointer should change its shape into a dropper like tool
  3. Click on any surface to assign a material

Render MatEdit4.jpg

Now that material is loaded into the Scene Manger GUI. The name of the material is at the top. What we are interested is the Character tab (leftmost, 3 small sliders in its icon). Here you can change the type of material you would like, for example, plastic, metal, glass, etc...

Render .MatEdit3jpg

Each material has options for 'Roughness and reflectiveness (Nd) that can be tweaked for maximum realism. As you change various options the preview window shows how the material looks when rendered.

Repeat the process for all the materials in the model that you feel need to be changed.

Choose the render viewpoint

When the materials are setup, swivel (middle mouse click) and move (hand tool) the model into the position you want to render.

Rendering options

Render renderOptions.jpg

Click Maxwell Fire (leftmost) in the Maxwell toolbar. The image will immediately start to render with default settings.

There are a few options you can tweak that influence the length and quality of the rendering process. Click Settings (rightmost button) to make changes:

  • SL - The number of iterations the engine will make during the render. Higher numbers mean higher quality, but longer render times. We recommend 15 passes
  • Threads - The number of threads the rendering engine uses on the computer. We recommend the same number of threads as there are cores in your CPU
  • Max.Res. - The resolution of the image. The highest resolution for the free version is 800px in width

Click Done to save the settings.

Render the image

Render REndering.jpg

Click GO (leftmost Button) to start the render. Sit back and wait for your final image. We find that it takes around 40 minutes to render an 800px image with 16 iterations on a AMD Phenom II x3 running at 3.6 GHz.

Save the image

Render saving.jpg

Once your rendering is done, click Save Image. We prefer to export in PNG format, and convert to lower quality JPGs using GIMP or Photoshop.

Taking it further

The Maxwell rendering engine is great, but it's not open source. In our next tutorial we show how to use the open source Kekythea rendering engine to make photo-realistic PCB renderings.